Virtual realities as optimal learning environments in sport – A transfer study of virtual and real dart throwing
نویسندگان
چکیده
Virtual realities offer a safe and repeatable learning environment, which is optimal for skills that are difficult to replicate in real-world settings. Previous research has demonstrated transfer of motor skill between basketball and darts but not of perceptual performance (Rienhoff et al., 2013). Our study considered the transferability of a specific skill between virtual and real learning environments in our case throwing accuracy (TA) and quiet eye duration (QED) in dart throwing. Participants (n = 38) were separated into three groups (virtual training, real training, & control) and completed 15 throws in preand post-tests on a real and on a virtual (Microsoft XBox Kinect) dartboard. The training groups performed three sessions of 50 throws each. QED was measured using SMI eye tracking glasses and TA was defined as radial distance from the bull’s eye. Results showed significant differences in TA for group and condition; the real training group outperformed the control group and TA was better in the virtual group. The interaction of test and group was significant. Both training groups improved between tests while the control group performed worst. Results for QED showed a significant increase between tests. Furthermore, significant differences for condition and a significant interaction of condition and test were measured. QED was longer and enhanced in the virtual group. Our results generally showed the efficiency of both training modalities and the slight difference in training effects between groups suggests transferability between tasks.
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